Co-creation
People before systems
Design for people
“If you design for everyone, you delight no one. That is the recipe for a mediocre product.” (Alan Cooper)
Engage early and engage often
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Identify your key stakeholders and assumptions early.
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Identify the needs and use-cases of your stakeholders.
- User stories, Journey mapping
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Give your users a say in the design and development process
- Co-creation, Design sprints
- Validate your assumptions with actual users
- Iterate
Utilize user and people-centered design tools
- Persona exercises
- User Stories
- Journey Mapping
- UI Sketching
Ensure data is used after release
- Provide incentive for users to use the data.
- Focus on telling compelling stories rather than just the data.
- Forge collaborations among the data users and data providers.
- Build grassroots communities around open data.
Co-creation isn't
- Putting different people in one room and expecting them to generate a solution themselves.
- Gathering and consolidating ideas from different people.
- Finding the “middle-ground” solution between stakeholders who have varying, and oftentimes competing, interests.
Co-creation is
- Confronting the inherent power relations and inequalities between your stakeholders. Those who have more must be willing to give-up more and those with the most to lose should have a say in things.
- Acknowledging historical injustices and their present-day impacts.
- Helping everyone develop a shared point of view no matter how difficult it is.